<AnimStates>

	<IdleHighCoverLeanL>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Bob_IdleHighCoverLeanL</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
		<Out>
			<HighCoverL_90Outside>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</HighCoverL_90Outside>		
		</Out>

	</IdleHighCoverLeanL>
	<HighCoverL_90Outside>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Bob_HighCoverL_90Outside</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
		<Out>
			<IdleHighCoverL>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</IdleHighCoverL>		
		</Out>

	</HighCoverL_90Outside>
	<IdleHighCoverL>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Bob_IdleHighCoverL</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
	</IdleHighCoverL>

	<Zombie_HitReact_HeadLeft>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Zombie_HitReact_HeadLeft</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
	</Zombie_HitReact_HeadLeft>
	<Zombie_HitReact_HeadTop>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Zombie_HitReact_HeadTop</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
	</Zombie_HitReact_HeadTop>			
	<AttackBat_Miss>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<PlayAnim>
				<Anim>Bob_AttackBat_Miss</Anim>
				<Repeat>0</Repeat>
			</PlayAnim>
		</Commands>
		<Out>
			<AttackBat_Crit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Crit>
			<AttackBat_Hit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Hit>
			<AttackBat_Miss>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Miss>
		</Out>
	</AttackBat_Miss>
	
	<AttackBat_Crit>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<Or>
				<PlayAnim>
					<Anim>Bob_AttackBat01_CritHit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
				<PlayAnim>
					<Anim>Bob_AttackBat02_CritHit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
				<PlayAnim>
					<Anim>Bob_AttackBat03_CritHit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
			</Or>
		</Commands>
		<Out>
			<AttackBat_Crit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Crit>
			<AttackBat_Hit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Hit>
			<AttackBat_Miss>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Miss>
		</Out>
	</AttackBat_Crit>
	
	<AttackBat_Hit>
		<AllowChangeAngle>false</AllowChangeAngle>
		<MoveCancel>false</MoveCancel>
		<Commands>
			<Or>
				<PlayAnim>
					<Anim>Bob_AttackBat01_Hit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
				<PlayAnim>
					<Anim>Bob_AttackBat02_Hit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
				<PlayAnim>
					<Anim>Bob_AttackBat03_Hit</Anim>
					<Repeat>0</Repeat>
					<Trigger>
						<Other>Zombie_HitReact_HeadLeft</Other>
					</Trigger>
				</PlayAnim>
			</Or>
		</Commands>
		<Out>
			<AttackBat_Crit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Crit>
			<AttackBat_Hit>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Hit>
			<AttackBat_Miss>
				<BlendAnimState></BlendAnimState>
				<BlendTime>0</BlendTime>
			</AttackBat_Miss>
		</Out>
	</AttackBat_Hit>
</AnimStates>