<transitions>
    <!--<transition>-->
        <!--<transitionTo>idle</transitionTo>-->
        <!--<conditions>-->
            <!--<eventOccurred>ActiveAnimFinishing</eventOccurred>-->
        <!--</conditions>-->
    <!--</transition>-->

    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>walktoward</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
			<isFalse>bClient</isFalse>
        </conditions>
    </transition>
	
	<transition>
        <transitionTo>walktoward-network</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimLooped</eventOccurred>
			<isTrue>bClient</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>staggerback</transitionTo>
        <conditions>
            <isTrue>bStaggerBack</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>attack</transitionTo>
        <conditions>
            <isTrue>bAttack</isTrue>
			<isFalse>bClient</isFalse>
        </conditions>
    </transition>
	
	<transition>
        <transitionTo>attack-network</transitionTo>
        <conditions>
            <isTrue>bAttack</isTrue>
			<isTrue>bClient</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>lunge</transitionTo>
        <conditions>
            <isTrue>bLunge</isTrue>
			<isFalse>bClient</isFalse>
        </conditions>
    </transition>
	
	<transition>
        <transitionTo>lunge-network</transitionTo>
        <conditions>
            <isTrue>bLunge</isTrue>
			<isTrue>bClient</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>thump</transitionTo>
        <conditions>
            <isTrue>bThump</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>falldown</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isFalse>bOnFloor</isFalse>
        </conditions>
    </transition>
</transitions>
