<transitions>

    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>staggerback</transitionTo>
        <conditions>
            <isTrue>bStaggerBack</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
        </conditions>
    </transition>

    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isTrue>bOnFloor</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>falldown</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isFalse>bOnFloor</isFalse>
        </conditions>
    </transition>

</transitions>

