<transitions>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isFalse>bFalling</isFalse>
            <isFalse>fallOnFront</isFalse>
            <isTrue>bLandAnimFinished</isTrue>
        </conditions>
    </transition>

    <!--<transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>-->

    <transition>
        <transitionTo>falldown</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isTrue>fallOnFront</isTrue>
        </conditions>
    </transition>

</transitions>