<transitions>

    <transition>
        <transitionTo>bumped</transitionTo>
        <conditions>
            <isTrue>bumped</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isTrue>ZombieBiteDone</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>staggerback</transitionTo>
        <conditions>
            <isTrue>bStaggerBack</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bOnFloor</isTrue>
        </conditions>
    </transition>

    <!--<transition>-->
        <!--<transitionTo>idle</transitionTo>-->
        <!--<conditions>-->
            <!--<isFalse>bAttack</isFalse>-->
        <!--</conditions>-->
    <!--</transition>-->

    <!--<transition>-->
        <!--<transitionTo>idle</transitionTo>-->
        <!--<conditions>-->
            <!--<isFalse>bHasTarget</isFalse>-->
        <!--</conditions>-->
    <!--</transition>-->

    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>falldown</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isFalse>bOnFloor</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>eatbody</transitionTo>
        <conditions>
            <isTrue>bEatBodyTarget</isTrue>
        </conditions>
    </transition>
	
    <transition>
        <transitionTo>attack</transitionTo>
        <conditions>
			<isFalse>bClient</isFalse>
        </conditions>
    </transition>
	
</transitions>

