<transitions>

    <transition>
        <transitionTo>attack</transitionTo>
        <conditions>
            <isTrue>bAttack</isTrue>
            <isFalse>bClient</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>attack-network</transitionTo>
        <conditions>
            <isTrue>bAttack</isTrue>
            <isTrue>bClient</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>getup</transitionTo>
        <conditions>
            <isTrue>bGetUpFromCrawl</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isFalse>bPathfind</isFalse>
            <isFalse>bMoving</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>walktoward</transitionTo>
        <conditions>
            <isFalse>bPathfind</isFalse>
            <isTrue>bMoving</isTrue>
            <isFalse>bClient</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>walktoward-network</transitionTo>
        <conditions>
            <isTrue>bMovingNetwork</isTrue>
            <isTrue>bClient</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>turn</transitionTo>
        <asSubstate>true</asSubstate>
        <conditions>
            <compare a="TurnDirection" op="!=" b=""/>
        </conditions>
    </transition>

    <transition>
        <transitionTo>thump</transitionTo>
        <conditions>
            <isTrue>bThump</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
        </conditions>
    </transition>

</transitions>
