<transitions>
    <transition>
        <transitionTo>turn</transitionTo>
        <conditions>
            <compare a="TurnDirection" op="!=" b=""/>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isFalse>bAttack</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isFalse>bHasTarget</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>staggerback</transitionTo>
        <conditions>
            <isTrue>bStaggerBack</isTrue>
        </conditions>
    </transition>
	
    <transition>
        <transitionTo>attack</transitionTo>
        <conditions>
			<isFalse>bClient</isFalse>
        </conditions>
    </transition>

</transitions>

