<transitions x_include="../defaultTransitions.xml">
    <transition>
        <transitionTo>idle</transitionTo>
        <transitionOut>True</transitionOut>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isFalse>ShoveAnim</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>aim</transitionTo>
        <transitionOut>True</transitionOut>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isTrue>aim</isTrue>
            <isFalse>ShoveAnim</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>strafe</transitionTo>
        <transitionOut>True</transitionOut>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isTrue>isStrafing</isTrue>
            <isTrue>isMoving</isTrue>
            <isFalse>ShoveAnim</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>movement</transitionTo>
        <transitionOut>True</transitionOut>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isTrue>isMoving</isTrue>
            <isFalse>ShoveAnim</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>bumped</transitionTo>
        <conditions>
            <isTrue>bumped</isTrue>
        </conditions>
    </transition>


    <transition>
        <transitionTo>maskingleft</transitionTo>
        <asSubstate>true</asSubstate>
        <conditions>
            <notEquals a="LeftHandMask" b=""/>
        </conditions>
    </transition>

    <transition>
        <transitionTo>maskingright</transitionTo>
        <asSubstate>true</asSubstate>
        <conditions>
            <notEquals a="RightHandMask" b=""/>
        </conditions>
    </transition>

</transitions>
