<transitions>
    <transition>
        <transitionTo>falling</transitionTo>
        <conditions>
            <isTrue>bFalling</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>idle</transitionTo>
        <conditions>
            <isFalse>isMoving</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>movement</transitionTo>
        <conditions>
            <isTrue>isMoving</isTrue>
            <isFalse>isStrafing</isFalse>
            <isFalse>isRunning</isFalse>
            <isFalse>isSprinting</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>strafe</transitionTo>
        <conditions>
            <isTrue>isMoving</isTrue>
            <isTrue>aim</isTrue>
            <isFalse>isRunning</isFalse>
        </conditions>
    </transition>

    <transition>
        <transitionTo>bumped</transitionTo>
        <conditions>
            <isTrue>bumped</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>sprint</transitionTo>
        <conditions>
            <isTrue>isMoving</isTrue>
            <isFalse>aim</isFalse>
            <isTrue>isSprinting</isTrue>
        </conditions>
    </transition>

    <transition>
        <transitionTo>turning</transitionTo>
        <asSubstate>true</asSubstate>
        <conditions>
            <isTrue>isTurning</isTrue>
        </conditions>
    </transition>

</transitions>
