<transitions>
    <transition>
        <transitionTo>hitreaction</transitionTo>
        <conditions>
            <isTrue>hashitreaction</isTrue>
			<equals a="hitreaction" b="Floor"/>
        </conditions>
    </transition>
    <transition>
        <transitionTo>getup</transitionTo>
        <conditions>
            <isFalse>bDead</isFalse>
            <isFalse>bUnderVehicle</isFalse>
            <compare a="reanimateTimer" op="&lt;=" b="0.0"/>
        </conditions>
    </transition>
</transitions>

