<transitions>
    <transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isTrue>bDead</isTrue>
        </conditions>
    </transition>
	<transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isTrue>BumpDone</isTrue>
        </conditions>
    </transition>
	<transition>
        <transitionTo>onground</transitionTo>
        <conditions>
            <isTrue>bDead</isTrue>
            <isTrue>sitonground</isTrue>
        </conditions>
    </transition>
    <transition>
        <transitionTo>getup</transitionTo>
        <conditions>
            <eventOccurred>ActiveAnimFinishing</eventOccurred>
            <isFalse>bDead</isFalse>
        </conditions>
    </transition>
</transitions>
