﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>windowLunge</m_Name>
	<m_AnimName>Zombie_ClimbWindowLunge</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_SpeedScale>1.04</m_SpeedScale>
	<m_BlendTime>0.40</m_BlendTime>
	<m_Scalar>FenceLungeX</m_Scalar>
	<m_Scalar2>FenceLungeY</m_Scalar2>
	<m_Conditions>
		<m_Name>ClimbWindowOutcome</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>lunge</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>ClimbWindowStarted</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_2DBlends referenceID="1">
		<m_AnimName>Zombie_ClimbWindowLunge</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="2">
		<m_AnimName>Zombie_ClimbWindowLungeL90</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Zombie_ClimbWindowLungeR90</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="4">
		<m_AnimName>Zombie_ClimbWindowLungeR45</m_AnimName>
		<m_XPos>0.50</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="5">
		<m_AnimName>Zombie_ClimbWindowLungeL45</m_AnimName>
		<m_XPos>-0.50</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="6">
		<m_AnimName>Zombie_ClimbWindowLunge</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>-0.04</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>5</node1>
		<node2>2</node2>
		<node3>6</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>5</node2>
		<node3>6</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>6</node1>
		<node2>4</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>6</node1>
		<node2>3</node2>
		<node3>4</node3>
	</m_2DBlendTri>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>ClimbWindowFinished=true</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>CheckAttack</m_EventName>
		<m_TimePc>0.38</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>OnFloor</m_EventName>
		<m_TimePc>0.1</m_TimePc>
		<m_ParameterValue>true</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>OnFloor</m_EventName>
		<m_TimePc>0.95</m_TimePc>
		<m_ParameterValue>false</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>SetState</m_EventName>
		<m_TimePc>0.25</m_TimePc>
		<m_ParameterValue>Attack</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>SetState</m_EventName>
		<m_TimePc>0.55</m_TimePc>
		<m_ParameterValue>GettingUp</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>PlaySound</m_EventName>
		<m_TimePc>0.35</m_TimePc>
		<m_ParameterValue>ZombieCrawlLungeSwing</m_ParameterValue>
	</m_Events>
</animNode>