﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>turn</m_Name>
	<m_DeferredBoneName>Bip01</m_DeferredBoneName>
	<m_deferredBoneAxis>Z</m_deferredBoneAxis>
	<m_useDeferedRotation>true</m_useDeferedRotation>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_BlendTime>0.10</m_BlendTime>
	<m_BlendOutTime>0.20</m_BlendOutTime>
	<m_Conditions>
		<m_Name>isTurning</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Pelvis</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_BackPack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_DressFront</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_DressBack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_L_Thigh</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_R_Thigh</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
		<weight>0.00</weight>
	</m_SubStateBoneWeights>
</animNode>