﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="strafeDefault.xml">
	<m_Name>strafeRifle</m_Name>
	<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>firearm</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_StrafeAimRifle_Right</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_StrafeAimRifle_Left</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimShotgun_DiagL</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimShotgun_DiagR</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimShotgun_DiagR</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimShotgun_DiagL</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>walkRifle</m_Target>
		<m_AnimName>Bob_WalkAimRifleToWalk</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkLowRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunLowRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>aim_rifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>walkRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkLowRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunRifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunLowRifle</m_Target>
	</m_Transitions>
</animNode>