﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="strafeDefault.xml">
	<m_Name>strafeHandgun</m_Name>
	<m_AnimName>Bob_IdleAimHandgun</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>handgun</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_StrafeAimHandgun_Right</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_StrafeAimHandgun_Left</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimHandgun_DiagL</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBwdAimHandgun_DiagR</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimHandgun_DiagR</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkAimHandgun_DiagL</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>walkHandgun</m_Target>
		<m_AnimName>Bob_WalkAimHandgunToWalk</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkLowHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunLowHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>aim_handgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>walkHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakWalkLowHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakRunLowHandgun</m_Target>
	</m_Transitions>
</animNode>