﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="HandgunDefault.xml">
	<m_Name>HandgunShove</m_Name>
	<m_SyncTrackingEnabled>true</m_SyncTrackingEnabled>
	<m_BlendOutTime>0.30</m_BlendOutTime>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>bShoveAiming</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Events>
		<m_TimePc>0.35</m_TimePc>
	</m_Events>
	<m_Events />
	<m_Events />
	<m_Events>
		<m_EventName>ShoveAnim</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>TRUE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>ShoveAnim</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>FALSE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>SetMeleeDelay</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>8</m_ParameterValue>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_BackPack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Pelvis</boneName>
		<weight>0.50</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
</animNode>