﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="FirearmDefault.xml">
	<m_Name>FirearmShove</m_Name>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>bShoveAiming</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_BackPack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Pelvis</boneName>
		<weight>0.50</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
</animNode>