﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>StompDefault</m_Name>
	<m_AnimName>Bob_AttackFloorStamp</m_AnimName>
	<m_Priority>4</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
	<m_SpeedScale>1.28</m_SpeedScale>
	<m_BlendTime>0.20</m_BlendTime>
	<m_Conditions>
		<m_Name>AimFloorAnim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_TimePc>0.1</m_TimePc>
		<m_ParameterValue>ZombieHitReaction=Floor</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>AttackCollisionCheck</m_EventName>
		<m_TimePc>0.33</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>StompAnim</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>true</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>StompAnim</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>false</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>SetMeleeDelay</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>5</m_ParameterValue>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Dummy01</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
	</m_SubStateBoneWeights>
</animNode>