﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>ShoveDefault</m_Name>
	<m_AnimName>Bob_Shove</m_AnimName>
	<m_Priority>4</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_BlendTime>0.20</m_BlendTime>
	<m_Conditions>
		<m_Name>AimFloorAnim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Events>
		<m_EventName>AttackCollisionCheck</m_EventName>
		<m_TimePc>0.15</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>ShoveAnim</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>TRUE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>ShoveAnim</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>FALSE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockMovement</m_EventName>
		<m_TimePc>0.5</m_TimePc>
		<m_ParameterValue>FALSE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockMovement</m_EventName>
		<m_TimePc>0.1</m_TimePc>
		<m_ParameterValue>TRUE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>SetMeleeDelay</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>8</m_ParameterValue>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_BackPack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine</boneName>
		<weight>0.40</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.20</weight>
	</m_SubStateBoneWeights>
</animNode>