﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="defaultRun.xml">
	<m_Name>runRifle</m_Name>
	<m_AnimName>Bob_RunRifle</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>firearm</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_WalkRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpR_Rifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpL_Rifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpR_Rifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpL_Rifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpR_Rifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpL_Rifle</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>IdleRifle</m_Target>
		<m_AnimName>Bob_RunToStop_Rifle</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeRifle</m_Target>
		<m_AnimName>Bob_WalkToWalkAimRifle</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>vaultOverRunFirearm</m_Target>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions>
		<m_Target>walkrifle</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sprintFirearm</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeRifle</m_Target>
	</m_Transitions>
</animNode>