﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="defaultRun.xml">
	<m_Name>runChainsaw</m_Name>
	<m_AnimName>Bob_RunChainsaw</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>chainsaw</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_WalkChainsaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpR_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpL_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunChainsaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpR_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpL_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpR_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpL_ChSaw</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>IdleChainsaw</m_Target>
		<m_AnimName>Bob_RunToStop_Chainsaw</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeChainsaw</m_Target>
		<m_AnimName>Bob_WalkToWalkAimChainsaw</m_AnimName>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions />
	<m_Transitions />
	<m_Transitions />
	<m_Transitions>
		<m_Target>strafeChainsaw</m_Target>
	</m_Transitions>
</animNode>