﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="defaultRun.xml">
	<m_Name>run2hands</m_Name>
	<m_AnimName>Bob_RunBat</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>2handed</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_WalkBat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpR_Bat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpL_Bat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunBat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpR_Bat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpL_Bat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpR_Bat</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpL_Bat</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>Idle2Handed</m_Target>
		<m_AnimName>Bob_RunToStop_Bat</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafe2handed</m_Target>
		<m_AnimName>Bob_WalkToWalkAimBat</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>vaultOverRun2Handed</m_Target>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions>
		<m_Target>walk2handed</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sprint2handed</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafe2handed</m_Target>
	</m_Transitions>
</animNode>