﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>defaultRun</m_Name>
	<m_AnimName>Bob_Run</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SpeedScale>1.04</m_SpeedScale>
	<m_BlendTime>0.35</m_BlendTime>
	<m_Scalar>WalkInjury</m_Scalar>
	<m_Scalar2>WalkSpeed</m_Scalar2>
	<m_2DBlends referenceID="1">
		<m_AnimName>Bob_Walk</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="2">
		<m_AnimName>Bob_WalkLightLimpR</m_AnimName>
		<m_XPos>0.50</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Bob_WalkLightLimpL</m_AnimName>
		<m_XPos>-0.50</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="4">
		<m_AnimName>Bob_Run</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="5">
		<m_AnimName>Bob_RunLightLimpR</m_AnimName>
		<m_XPos>0.50</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="6">
		<m_AnimName>Bob_RunLightLimpL</m_AnimName>
		<m_XPos>-0.50</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="7">
		<m_AnimName>Bob_WalkHeavyLimpR</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="8">
		<m_AnimName>Bob_WalkHeavyLimpL</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>6</node1>
		<node2>8</node2>
		<node3>3</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>4</node1>
		<node2>6</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>3</node1>
		<node2>1</node2>
		<node3>6</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>5</node1>
		<node2>2</node2>
		<node3>7</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>2</node1>
		<node2>5</node2>
		<node3>4</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>2</node2>
		<node3>4</node3>
	</m_2DBlendTri>
	<m_Transitions>
		<m_Target>Idle</m_Target>
		<m_AnimName>Bob_RunToStop</m_AnimName>
		<m_blendInTime>0.5</m_blendInTime>
		<m_speedScale>1</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeDefault</m_Target>
		<m_AnimName>Bob_WalkToWalkAim1Hand</m_AnimName>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
		<m_Conditions>
			<m_Name>isMoving</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>vaultOverRun</m_Target>
		<m_blendInTime>0.1</m_blendInTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>turn_run_180</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultWalk</m_Target>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultSprint</m_Target>
		<m_blendInTime>0.5</m_blendInTime>
		<m_blendOutTime>0.5</m_blendOutTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeDefault</m_Target>
		<m_blendInTime>0.2</m_blendInTime>
		<m_Conditions>
			<m_Name>isMoving</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>true</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Events>
		<m_EventName>Footstep</m_EventName>
		<m_TimePc>0.15</m_TimePc>
		<m_ParameterValue>run</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>Footstep</m_EventName>
		<m_TimePc>0.6</m_TimePc>
		<m_ParameterValue>run</m_ParameterValue>
	</m_Events>
</animNode>