﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="defaultRun.xml">
	<m_Name>RunHandgun</m_Name>
	<m_AnimName>Bob_Run_Handgun</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>handgun</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpR_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkLightLimpL_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_Run_Handgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpR_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_RunLightLimpL_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpR_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_WalkHeavyLimpL_Hgun</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>IdleHandgun</m_Target>
		<m_AnimName>Bob_RunToStop_Handgun</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeHandgun</m_Target>
		<m_AnimName>Bob_WalkToWalkAimHandgun</m_AnimName>
	</m_Transitions>
	<m_Transitions>
		<m_Target>vaultOverRunHandgun</m_Target>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions>
		<m_Target>walkhandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sprintHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeHandgun</m_Target>
	</m_Transitions>
</animNode>