﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="AssaultRifleDefault.xml">
	<m_Name>AssaultRifleEmpty</m_Name>
	<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_SpeedScale>1.60</m_SpeedScale>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>RangedWeaponEmpty</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_IdleAimRifle</m_AnimName>
	</m_2DBlends>
	<m_Events>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>WeaponEmptyCheck</m_EventName>
	</m_Events>
	<m_Events>
		<m_EventName>playClickSound</m_EventName>
		<m_TimePc>0.1</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
</animNode>