﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>sneakWalkLow</m_Name>
	<m_AnimName>Bob_WalkLowSneak</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_BlendTime>0.70</m_BlendTime>
	<m_Scalar>WalkInjury</m_Scalar>
	<m_Scalar2>WalkSpeed</m_Scalar2>
	<m_Conditions>
		<m_Name>sneaking</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>nearWallCrouching</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>inTrees</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_2DBlends referenceID="1">
		<m_AnimName>Bob_WalkLowSneak_Slow</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="2">
		<m_AnimName>Bob_WalkLowSneak</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Bob_WalkLowSneak_Slow</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="4">
		<m_AnimName>Bob_WalkLowSneak_Slow</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="5">
		<m_AnimName>Bob_WalkLowSneak_Slow</m_AnimName>
		<m_XPos>-1.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="6">
		<m_AnimName>Bob_WalkLowSneak_Slow</m_AnimName>
		<m_XPos>1.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>5</node1>
		<node2>3</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>2</node1>
		<node2>5</node2>
		<node3>1</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>6</node1>
		<node2>2</node2>
		<node3>4</node3>
	</m_2DBlendTri>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>4</node2>
		<node3>2</node3>
	</m_2DBlendTri>
	<m_Transitions>
		<m_Target>strafeDefault</m_Target>
		<m_AnimName>Bob_WalkToWalkAim1Hand</m_AnimName>
		<m_blendInTime>0.4</m_blendInTime>
		<m_blendOutTime>0.4</m_blendOutTime>
		<m_Conditions>
			<m_Name>isMoving</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultSprint</m_Target>
		<m_blendInTime>0.5</m_blendInTime>
		<m_blendOutTime>0.5</m_blendOutTime>
		<m_speedScale>1.3</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdleLow</m_Target>
		<m_blendInTime>0.4</m_blendInTime>
		<m_blendOutTime>0.4</m_blendOutTime>
		<m_Conditions>
			<m_Name>isTurning</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>defaultWalk</m_Target>
		<m_blendInTime>0.35</m_blendInTime>
		<m_blendOutTime>0.35</m_blendOutTime>
	</m_Transitions>
	<m_Transitions>
		<m_Target>strafeDefault</m_Target>
		<m_blendInTime>0.2</m_blendInTime>
		<m_Conditions>
			<m_Name>isMoving</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>true</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Events>
		<m_EventName>Footstep</m_EventName>
		<m_TimePc>0.15</m_TimePc>
		<m_ParameterValue>sneak_walk</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>Footstep</m_EventName>
		<m_TimePc>0.6</m_TimePc>
		<m_ParameterValue>sneak_walk</m_ParameterValue>
	</m_Events>
</animNode>