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  <m_AnimName>Bob_IdleUmbrella</m_AnimName>
  <m_Priority>10</m_Priority>
  <m_deferredBoneAxis>Y</m_deferredBoneAxis>
  <m_SpeedScale>0.00</m_SpeedScale>
  <m_BlendTime>0.20</m_BlendTime>
  <m_Conditions x_overrides="true">
    <m_Name>RightHandMask</m_Name>
    <m_Type>STRING</m_Type>
    <m_StringValue>HoldingUmbrellaRight</m_StringValue>
  </m_Conditions>
  <m_Transitions>
    <m_Target>aimumbrellaleft</m_Target>
    <m_blendInTime>0.5</m_blendInTime>
    <m_blendOutTime>0.5</m_blendOutTime>
    <m_speedScale>1</m_speedScale>
  </m_Transitions>
  <m_SubStateBoneWeights>
    <boneName>Bip01</boneName>
    <weight>0.00</weight>
  </m_SubStateBoneWeights>
  <m_SubStateBoneWeights x_overrides="true">
    <boneName x_overrides="true">Bip01_R_Clavicle</boneName>
  </m_SubStateBoneWeights>
  <m_SubStateBoneWeights x_overrides="true">
    <boneName x_overrides="true">Bip01_Prop1</boneName>
  </m_SubStateBoneWeights>
</animNode>