﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Idle.xml">
	<m_Name>IdleHeavy</m_Name>
	<m_AnimName>Bob_Idle2H_Heavy</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>heavy</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_Idle2H_Heavy</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_Idle_HeavyBreathing_2Hheavy</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_Idle2H_Heavy</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>aim_heavy</m_Target>
		<m_AnimName>Bob_IdleToAim2H_Heavy</m_AnimName>
		<m_speedScale>1.3</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>walkHeavy</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runHeavy</m_Target>
		<m_AnimName>Bob_IdleToRun2H_Heavy</m_AnimName>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions />
	<m_Transitions />
	<m_Transitions>
		<m_Target>sneakidleHeavy</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdleLowHeavy</m_Target>
	</m_Transitions>
</animNode>