﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Idle.xml">
	<m_Name>IdleHandgun</m_Name>
	<m_AnimName>Bob_IdleHandgun</m_AnimName>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>handgun</m_StringValue>
	</m_Conditions>
	<m_2DBlends>
		<m_AnimName>Bob_IdleHandgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_Idle_HeavyBreathing_Hgun</m_AnimName>
	</m_2DBlends>
	<m_2DBlends>
		<m_AnimName>Bob_IdleHandgun</m_AnimName>
	</m_2DBlends>
	<m_Transitions>
		<m_Target>aim_handgun</m_Target>
		<m_AnimName>Bob_IdleToAim_Handgun</m_AnimName>
		<m_Conditions>
			<m_Name>holdingbagleft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
		<m_Conditions>
			<m_Name>holdingtorchleft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
		<m_Conditions>
			<m_Name>HoldingUmbrellaLeft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>walkhandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>runHandgun</m_Target>
		<m_AnimName>Bob_IdleToRun_Handgun</m_AnimName>
	</m_Transitions>
	<m_Transitions />
	<m_Transitions />
	<m_Transitions />
	<m_Transitions>
		<m_Target>sneakidleHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdleLowHandgun</m_Target>
	</m_Transitions>
	<m_Transitions>
		<m_Target>aim_handgun</m_Target>
		<m_blendInTime>0.5</m_blendInTime>
		<m_blendOutTime>0.5</m_blendOutTime>
		<m_speedScale>1</m_speedScale>
		<m_Conditions>
			<m_Name>holdingbagleft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>true</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>aim_handgun</m_Target>
		<m_blendInTime>0.5</m_blendInTime>
		<m_blendOutTime>0.5</m_blendOutTime>
		<m_speedScale>1</m_speedScale>
		<m_Conditions>
			<m_Name>holdingtorchleft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>true</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
	<m_Transitions>
		<m_Target>aim_handgun</m_Target>
		<m_blendInTime>0.5</m_blendInTime>
		<m_blendOutTime>0.5</m_blendOutTime>
		<m_speedScale>1</m_speedScale>
		<m_Conditions>
			<m_Name>HoldingUmbrellaLeft</m_Name>
			<m_Type>BOOL</m_Type>
			<m_BoolValue>false</m_BoolValue>
		</m_Conditions>
	</m_Transitions>
</animNode>