﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="Ext_PainHead.xml">
	<m_Name>SneakPainHead</m_Name>
	<m_AnimName>Bob_StealthEmotePainHead</m_AnimName>
	<m_BlendOutTime>0.20</m_BlendOutTime>
	<m_Conditions />
	<m_Conditions>
		<m_Name>sneaking</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.50</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
</animNode>