﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="PainTorso.xml">
	<m_Name>PainTorsoRifle</m_Name>
	<m_AnimName>Bob_EmotePainTorso2H</m_AnimName>
	<m_BlendOutTime>0.50</m_BlendOutTime>
	<m_Conditions />
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>firearm</m_StringValue>
	</m_Conditions>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights>
		<weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<weight>0.75</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
</animNode>