﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>aim_down</m_Name>
	<m_AnimName>Bob_IdleAim1Hand_Down</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_SyncTrackingEnabled>false</m_SyncTrackingEnabled>
	<m_SpeedScale>IdleSpeed</m_SpeedScale>
	<m_BlendTime>0.30</m_BlendTime>
	<m_maxTorsoTwist>70.0</m_maxTorsoTwist>
	<m_Conditions>
		<m_Name>bAimAtFloor</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Transitions>
		<m_Target>Idle</m_Target>
		<m_AnimName>Bob_AimToIdle_1Hand</m_AnimName>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
		<m_speedScale>1.2</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdle</m_Target>
		<m_AnimName>Bob_AimToIdle_1Hand</m_AnimName>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
		<m_speedScale>1.2</m_speedScale>
	</m_Transitions>
	<m_Transitions>
		<m_Target>sneakIdleLow</m_Target>
		<m_AnimName>Bob_AimToIdle_1Hand</m_AnimName>
		<m_blendInTime>0.3</m_blendInTime>
		<m_blendOutTime>0.3</m_blendOutTime>
		<m_speedScale>1.2</m_speedScale>
	</m_Transitions>
</animNode>