﻿<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>FirearmDefault</m_Name>
	<m_SpeedScale>0.80</m_SpeedScale>
	<m_Priority>4</m_Priority>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_EarlyTransitionOut>true</m_EarlyTransitionOut>
	<m_BlendTime>0.10</m_BlendTime>
	<m_Conditions>
		<m_Name>Weapon</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>firearm</m_StringValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>AimFloorAnim</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>false</m_BoolValue>
	</m_Conditions>
	<m_Events>
		<m_EventName>AttackCollisionCheck</m_EventName>
		<m_TimePc>0.001</m_TimePc>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockMovement</m_EventName>
		<m_TimePc>0.1</m_TimePc>
		<m_ParameterValue>TRUE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockMovement</m_EventName>
		<m_TimePc>0.3</m_TimePc>
		<m_ParameterValue>FALSE</m_ParameterValue>
	</m_Events>
</animNode>