﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="SpearDefault.xml">
	<m_Name>SpearOverhead</m_Name>
	<m_AnimName>Bob_AttackSpear02_Hit</m_AnimName>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>TargetDist</m_Name>
		<m_Type>LESS</m_Type>
		<m_FloatValue>1.25</m_FloatValue>
	</m_Conditions>
	<m_Events>
		<m_ParameterValue>ZombieHitReaction=HeadRight</m_ParameterValue>
	</m_Events>
	<m_Events />
	<m_Events />
	<m_Events />
	<m_Events />
	<m_Events>
		<m_Time>End</m_Time>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Neck</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_BackPack</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop1</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Prop2</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01_Spine</boneName>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.50</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
</animNode>