﻿<?xml version="1.0" encoding="utf-8"?>
<animNode x_extends="KnifeDefault.xml">
	<m_Name>KnifeCrit</m_Name>
	<m_AnimName>Bob_AttackKnife01_CritHit</m_AnimName>
	<m_Scalar>targetDist</m_Scalar>
	<m_Scalar2>targetDist</m_Scalar2>
	<m_Conditions />
	<m_Conditions />
	<m_Conditions>
		<m_Name>CriticalHit</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_2DBlends referenceID="1">
		<m_AnimName>Bob_AttackKnife01_CritHitStepBack</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.37</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="2">
		<m_AnimName>Bob_AttackKnife01_CritHit</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>1.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlends referenceID="3">
		<m_AnimName>Bob_AttackKnife01_CritHitClose</m_AnimName>
		<m_XPos>0.00</m_XPos>
		<m_YPos>0.00</m_YPos>
		<m_SpeedScale>0.80</m_SpeedScale>
	</m_2DBlends>
	<m_2DBlendTri>
		<node1>1</node1>
		<node2>2</node2>
		<node3>3</node3>
	</m_2DBlendTri>
	<m_Events>
		<m_ParameterValue>ZombieHitReaction=KnifeDeath</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_TimePc>0.35</m_TimePc>
	</m_Events>
	<m_Events />
	<m_Events />
	<m_Events />
	<m_Events />
	<m_Events>
		<m_ParameterValue>0</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockTurn</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue>TRUE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>BlockTurn</m_EventName>
		<m_Time>End</m_Time>
		<m_ParameterValue>FALSE</m_ParameterValue>
	</m_Events>
	<m_Events>
		<m_EventName>PlaySwingSound</m_EventName>
		<m_Time>Start</m_Time>
		<m_ParameterValue></m_ParameterValue>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Dummy01</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights />
	<m_SubStateBoneWeights>
		<boneName>Bip01</boneName>
		<weight>0.50</weight>
		<includeDescendants>false</includeDescendants>
	</m_SubStateBoneWeights>
</animNode>